Warhammer RPG: A NEW AGE

Capter one
The road to Middenheim

The PC get to know the strangers that they saved a girl called Mathilda and her brother Barnabas. It seems that they need to reach Middenheim as soon as possible and in secret.

Ulric order are not allowed to know only Sigmar temple. The elf realise that the arrows that hit the sigmar priest are made by elfs and can only be used by a certain elf bow.
The party pepare a wagon with cargo to use as disguise and start the trip. The first night they stay at an inn. The elf thinks they are followed by a bird “Falcon”.
At the evening during the full moon, a second moon appears (never seen before) and both moons become read.
Mathilda become stiffed and her eyes becomes white and starts to mumble a quote: “The followers of blood are moving- Final celebration will honour the blood god”

The party succeds to calm people and but everyone feels a strange feeling and unease.
The next day the pc starts to question Mathilda and Barnabas and it seems there is a old prophesy that foresee the end of Empire. The prophecy seems to be hidden somewhere in Sigmar cult organisation and only a few knows about it.
Mathilda can be the connection how to solve the prophecy.

Part 2
The players meet a strange traveller that are selling potions, his name are Jekil and seems to be based in Altdorf. He is travelling in north part collecting herbs. He joins the players for one day. The night the players are staying at a fortified inn and get more information about middenheim and the festivale.
Later during the night the pc are attacked and they lost their wagon with the goods when the building are burned down. They succeed to hold of the attackers and they got information the attackers were after Mathilda to bring her to an elf that had hired them. The pc realise as well that someone help them during the attack but that person did´t show himself. The next days the pc continue towards Middenheim and stumble into a noble lady that has problems with her wagon. The pc helps her and get a ride towards middenheim. Her name are Lisbeth schleiermacher. A couple of hours before middenheim the party stumble into a bloodbath. Several people been murdered or butchered in a terrifing way.

And that ends chapter one.

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Intoduction summary
Part 1-3

Part1: A investigate goblins whereabout in neighbouring village. The sergeant that commanded the party was killed after trying to ambush the Goblins.

Part2: The PC hears rumors about children being snatched away. Children that none cares about or dont missing. A known robbery from Middenland have target persons in the area of Salzenmund.
The pc get a mission from the commander to investigate disappearences of villagers in a village 2 days away. They get the assignment since the abduction of people can be connected to elves and the party has one elf among them. The PC discover an dryad behind the vanishing of villagers.

Part3:
The PC are getting an assignment to collect tax from a village 3 days away. The village had one elf controllant there as well and have not sent the report yet that usually comes every month. The pc reach the village but it is deserted and two bodies are found covered by strange slime and worms. The PC discovers that the whole village has got an disease that killed everyone but after finding notes in a doctors home they found clues that it probably not a accident. On the way back to Hargendorf they stumble on 2 persons a girl around 25 and a older sigmar priest around 30 that was chased by bandits. The pc helps them but the two persons was uncounsious by wounds and exhaustion.

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EXP Table posted under Rules
Exp suggestions

Rules Revised are updated with info about Exp earnings.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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